AstraX: A 2024 Roadmap
Dive into a vast, procedurally generated galaxy with many star systems waiting to be discovered! That is the promise of AstraX.
I’m still working on this game! And probably will for a very long time.
But: Where will AstraX go? What’s the direction I have in mind?
It’s hinted in the game description on my website, but that might not give a good picture, so here’s a rough roadmap of future AstraX Gameplay, as of August 2023. It still holds up extremely well in terms of direction.
It’s a quite extensive map and I might cut out a few things. Let me elaborate briefly on some of these aspects.
Exploration, Discovery and Construction are the most important gameplay elements. My primary goal is to build upon all of these together, but details in implementation may vary.
The above chart is lying about Resource Gathering, which currently has a very rough implementation and will receive a major overhaul in the future. It will be important once the construction editor is complete.
Xenobiology includes research of procedurally generated species, while Xenoarcheology covers the extinct ones.
Space survival includes survival elements such as oxygen or food supply or equipment that can fail. In other words, you have to ensure your spaceship is constructed in a way your crew will survive any trips you planned into deep space.
In the future, you might find natural wonders or landmarks such as mountains or volcanoes. These will be ranked in a guiness book of galactic records of the sort that keeps track of the currently highest known peak in the galaxy, among others.
There is something like a Planepedia in the works that lists all planets you discovered, including the possibility to take a look at it’s surface scenery. This will look rather artsy.
I also have Production, Trade and Crew Management in mind, but I’m treating these as optional features until I completed the base game as planned.
Modding is another focus not mentioned: The same mechanisms to load the core data can be used to load mods, but it currently lacks the possibility to be configured externally.