Downloads

AstraX

AstraX is a 2D space exploration game that features procedural world generation.

For changelogs, see below.

VersionReleaseMilestoneSummaryDownload
0.424th April 2024Targeting UpdateMultiple massive overhauls of different mechanics, related to spacecraft, system generation &
navigation/targeting. As usual UI & Usability improvements.
n.A.
0.311st October 2023Resource UpdateEarly mining mechanic, inventory mangement. More UI & Usability improvements.IndieDB
0.2.14th April 2023Exploration UpdateWrecks that can be discovered, dockable stations, basic resource collection and a few early
survival mechanics (radiation, fuel/oxygen depletion).
IndieDB
0.127th January 2023Galaxy UpdateImproved system generator, creation of a whole galaxy with infinite scrolling and many more
UX and GUI/HUD improvements.
IndieDB

Changelogs

Click to expand.

AstraX Version 0.4
  • Massive overhaul of sensor system: All game objects are now discoverable by default
  • Massive overhaul of space ship and space station (now: satellite)
  • Massive overhaul of star system generation
  • Massive overhaul of star map
  • Massive overhaul of other internal logic
  • Added modules for satellites, such as targeting, discovery or sensor modules. Logical only!
  • Added capability to pick your spacecraft when creating a new game. Graphics only, not connected to the logic yet!
  • Added remappable spacecraft controls
  • Added better internal SFX management
  • Added capability to show planets on the UI/HUD
  • Added screenshot functionality
  • Added a new game flow via tabbed panel, where you can specify player name, starting position, starter spacecraft and more
  • Added multiple new songs
  • Added transitions when switching star systems
  • Added a pause state
  • Fixed orbit rendering on StarMap
AstraX Version 0.3
  • When creating a new game: selecting a starter system
  • When creating a new game: button for randomizing name & seed
  • When creating a new game: added button sounds
  • Added mining drill sounds
  • Added camera zoom
  • Added A few new UI sounds
  • Added HUD Targetor visual improvements
  • Added context action hints
  • Added extended mining mechanics with resource deposits
  • Added mining HUD
  • Added customizable planets
  • Added our Solar System as starter system, fully discoverable
  • Added sound and visual cue on target acquisition/loss for Sonar
  • Added HUD priority messages, info messages stack fade-in, important ones on top-middle
  • Removed some annoying voice messages (will be re-added later)
  • Removed Radiation Mechanics (will be re-added later)
  • Bugfix: Hard crash on re-entering home system
  • Bugfix: Texture improvements on Planets
  • Bugfix: Asteroids showing up twice in the system
  • Bugfix: Parallax not displaying stars properly
  • Various other bugfixes
AstraX Version 0.2.1
  • Added Galactic background (only works for the sector you spawned in)
  • Added Basic Resource Collection, there are 4 ores that you can collect now
  • Added Docking functionality to replenish fuel & oxygen
  • Added Target Lists with pointers rotating to the direction of the target
  • Added randomized names for discoverable objects
  • Added configurable and rotatable textures for planet graphics
  • Added Explorable Satellites & Wrecks and corresponding Traits
  • Added Radiation Mechanics
  • Added Inventories
  • Added Game Over State
  • Added generation/shuffling mechanisms via “name spaces”
  • Changed UI/HUD (reskin), featuring Notifications & VoiceMessages
  • Changed Spacecraft: they deplete both fuel & oxygen now (refill by docking at a station)
  • Changed Planet Traits to a “discoverable TechTree” with many trait inter-dependencies. This means that planet trait generation becomes more logical and realistic
  • Changed planet graphics
  • Changed internal orbit definitions
  • Many minor UI/UX improvements
  • Lots of internal changes
  • Fixed a bug with faulty distance calculation
AstraX Version 0.1
  • Implementations of Galaxy via a GalaxyMask to emulate the shape of a galaxy
    (Right now around 30000 star systems per galaxy will be generated)
  • Infinitely scrolling Galaxy (does not save yet)
  • Improved Planet Texture Layering
  • Randomized scientific Galaxy and Planet Names
  • Planet Traits generate with dependencies (no more geysers without volcanic activity)
  • Added many more PlanetTraits

RallyFever

A rally game prototype patched together in a few weeks in Unreal Engine.

VersionMilestoneReleaseDownload
0.06n.A.n.A.n.A.
0.05n.A.21st January 2024itch.io