Downloads
AstraX
AstraX is a 2D space exploration game that features procedural world generation.
For changelogs, see below.
Version | Release | Milestone | Summary | Download |
---|---|---|---|---|
0.4 | 24th April 2024 | Targeting Update | Multiple massive overhauls of different mechanics, related to spacecraft, system generation & navigation/targeting. As usual UI & Usability improvements. | n.A. |
0.3 | 11st October 2023 | Resource Update | Early mining mechanic, inventory mangement. More UI & Usability improvements. | IndieDB |
0.2.1 | 4th April 2023 | Exploration Update | Wrecks that can be discovered, dockable stations, basic resource collection and a few early survival mechanics (radiation, fuel/oxygen depletion). | IndieDB |
0.1 | 27th January 2023 | Galaxy Update | Improved system generator, creation of a whole galaxy with infinite scrolling and many more UX and GUI/HUD improvements. | IndieDB |
Changelogs
Click to expand.
AstraX Version 0.4
- Massive overhaul of sensor system: All game objects are now discoverable by default
- Massive overhaul of space ship and space station (now: satellite)
- Massive overhaul of star system generation
- Massive overhaul of star map
- Massive overhaul of other internal logic
- Added modules for satellites, such as targeting, discovery or sensor modules. Logical only!
- Added capability to pick your spacecraft when creating a new game. Graphics only, not connected to the logic yet!
- Added remappable spacecraft controls
- Added better internal SFX management
- Added capability to show planets on the UI/HUD
- Added screenshot functionality
- Added a new game flow via tabbed panel, where you can specify player name, starting position, starter spacecraft and more
- Added multiple new songs
- Added transitions when switching star systems
- Added a pause state
- Fixed orbit rendering on StarMap
AstraX Version 0.3
- When creating a new game: selecting a starter system
- When creating a new game: button for randomizing name & seed
- When creating a new game: added button sounds
- Added mining drill sounds
- Added camera zoom
- Added A few new UI sounds
- Added HUD Targetor visual improvements
- Added context action hints
- Added extended mining mechanics with resource deposits
- Added mining HUD
- Added customizable planets
- Added our Solar System as starter system, fully discoverable
- Added sound and visual cue on target acquisition/loss for Sonar
- Added HUD priority messages, info messages stack fade-in, important ones on top-middle
- Removed some annoying voice messages (will be re-added later)
- Removed Radiation Mechanics (will be re-added later)
- Bugfix: Hard crash on re-entering home system
- Bugfix: Texture improvements on Planets
- Bugfix: Asteroids showing up twice in the system
- Bugfix: Parallax not displaying stars properly
- Various other bugfixes
AstraX Version 0.2.1
- Added Galactic background (only works for the sector you spawned in)
- Added Basic Resource Collection, there are 4 ores that you can collect now
- Added Docking functionality to replenish fuel & oxygen
- Added Target Lists with pointers rotating to the direction of the target
- Added randomized names for discoverable objects
- Added configurable and rotatable textures for planet graphics
- Added Explorable Satellites & Wrecks and corresponding Traits
- Added Radiation Mechanics
- Added Inventories
- Added Game Over State
- Added generation/shuffling mechanisms via “name spaces”
- Changed UI/HUD (reskin), featuring Notifications & VoiceMessages
- Changed Spacecraft: they deplete both fuel & oxygen now (refill by docking at a station)
- Changed Planet Traits to a “discoverable TechTree” with many trait inter-dependencies. This means that planet trait generation becomes more logical and realistic
- Changed planet graphics
- Changed internal orbit definitions
- Many minor UI/UX improvements
- Lots of internal changes
- Fixed a bug with faulty distance calculation
AstraX Version 0.1
- Implementations of Galaxy via a GalaxyMask to emulate the shape of a galaxy
(Right now around 30000 star systems per galaxy will be generated) - Infinitely scrolling Galaxy (does not save yet)
- Improved Planet Texture Layering
- Randomized scientific Galaxy and Planet Names
- Planet Traits generate with dependencies (no more geysers without volcanic activity)
- Added many more PlanetTraits
RallyFever
A rally game prototype patched together in a few weeks in Unreal Engine.
Version | Milestone | Release | Download |
---|---|---|---|
0.06 | n.A. | n.A. | n.A. |
0.05 | n.A. | 21st January 2024 | itch.io |