Blog

My Games

  • AstraX 0.4: Target Update

    Buckle up! New AstraX update just dropped! Featureing new flows creating a new game, targeting improvements & more steps towards the construction editor. You can download it below.

  • AstraX: A 2024 Roadmap

    Dive into a vast, procedurally generated galaxy with many star systems waiting to be discovered! That is the promise of AstraX. But: Where will AstraX go? What’s the direction I have in mind? Find out here.

  • Need for Rally: A Postmortem

    It’s been a few exciting months ever since I started Rally Fever and this proof of concept is slowly on its way to become a real game. With enthusiasm I am making my first game ever using Unreal Engine. Read further for a few insights and lessons learned.

Game Development

  • How to polish your Indie Game

    Polish comes in various.shapes and forms. Proper Polish can contribute to a game’s fun factor and someone’s willingness to spend time playing it. It usually is a consolidation of many small details, which in sum can make a big difference. What exactly these can be I am lining out in this article.

  • Unreal: How to Use ListView in 4 Easy Steps

    Sure, there are tutorials out there showing how to use ListView works but how many do understand it? This guide shall help you out!

  • Design Patterns: Factory Pattern for Game Developers

    From traditional Software development, we have multiple design patterns at our disposal. However, they must go hand in hand with clean code and QA methods to be used effectively, otherwise they can turn into anti-patterns, hindering you instead. In this article we will take a closer look at the Factory Pattern.